DungeonCrawl
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Here is a list of all documented functions with links to the documentation:
- c -
calculate_xp_for_next_level() :
level.c
,
level.h
can_equip_gear() :
inventory_mode.c
carve_passages() :
map_generator.c
check_and_process_tile() :
draw_light.c
check_log_file() :
logger.c
check_neighboring_floors() :
map_generator.c
clear_screen() :
output_handler.c
,
output_handler.h
collect_ability_menu_options() :
combat_mode.c
collect_inv_potion_options() :
inventory_mode.c
collect_inventory_equipment_options() :
inventory_mode.c
collect_inventory_gear_options() :
inventory_mode.c
collect_potion_menu_options() :
combat_mode.c
combat_menu() :
combat_mode.c
,
combat_mode.h
combat_mode_state() :
game.c
consume_ability_resource() :
combat_mode.c
count_gear_in_db() :
item_database.c
,
item_database.h
count_potions_in_db() :
item_database.c
,
item_database.h
create_new_goblin() :
monster.c
,
monster.h
create_new_player() :
player.c
,
player.h
create_tables_game_state() :
gamestate_database.c
,
gamestate_database.h
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