Here is a list of all documented functions with links to the documentation:
- i -
- init() : main.c
- init_ability() : ability.c
- init_ability_table() : ability.c, ability.h
- init_character() : character.c, character.h
- init_combat_mode() : combat_mode.c, combat_mode.h
- init_game_data() : game_data.c, game_data.h
- init_gear() : gear.c, gear.h
- init_gear_table() : gear.c, gear.h
- init_gear_table_from_db() : item_database.c, item_database.h
- init_input_handler() : input_handler.c, input_handler.h
- init_inventory_mode() : inventory_mode.c, inventory_mode.h
- init_io_handler() : io_handler.c, io_handler.h
- init_language_menu() : language_menu.c, language_menu.h
- init_local_handler() : local_handler.c, local_handler.h
- init_logger() : logger.c, logger.h
- init_main_menu() : main_menu.c, main_menu.h
- init_map_mode() : map_mode.c, map_mode.h
- init_media_output() : media_output_handler.c, media_output_handler.h
- init_memory_pool() : memory_management.c, memory_management.h
- init_output_handler() : output_handler.c, output_handler.h
- init_player() : game_data.c, game_data.h
- init_potion() : potion.c, potion.h
- init_potion_table() : potion.c, potion.h
- init_potion_table_from_db() : item_database.c, item_database.h
- init_save_menu() : save_menu.c, save_menu.h
- init_stats_mode() : stats_output.c, stats_output.h
- initialize_map() : map_generator.c
- inventory_equipment_menu() : inventory_mode.c, inventory_mode.h
- inventory_gear_menu() : inventory_mode.c, inventory_mode.h
- inventory_menu() : inventory_mode.c, inventory_mode.h
- inventory_mode_state() : game.c, game.h
- inventory_potion_menu() : inventory_mode.c, inventory_mode.h
- invoke_potion_effect() : combat_mode.c, combat_mode.h
- is_close_to_enemy() : map_populator.c
- is_dead_end() : map_populator.c
- is_file_extension() : media_output_handler.c, media_output_handler.h
- is_in_bounds() : map_generator.c
- is_valid_cell() : map_generator.c