Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- g -
- game_loop() : game.c
- gear_init_t : item_database.h
- gear_slot_to_string() : gear.c, gear.h
- generate_loot() : loot_generation.c, loot_generation.h
- generate_map() : map_generator.c, map_generator.h
- generate_maze() : map_generator.c
- get_ability_table_from_db() : ability_database.c, ability_database.h
- get_character_from_db() : character_database.c, character_database.h
- get_file_type() : media_output_handler.c, media_output_handler.h
- get_game_state() : gamestate_database.c, gamestate_database.h
- get_game_state_by_id() : gamestate_database.c, gamestate_database.h
- get_input_blocking() : input_handler.c, input_handler.h
- get_input_nonblocking() : input_handler.c, input_handler.h
- get_iso8601_time() : gamestate_database.c
- get_language() : local_handler.c, local_handler.h
- get_latest_file_id() : logger.c
- get_latest_save_id() : gamestate_database.c, gamestate_database.h
- get_local_string() : local_handler.c, local_handler.h
- get_player_pos() : map_mode.c, map_mode.h
- get_random_ability() : combat_mode.c
- get_save_infos() : gamestate_database.c, gamestate_database.h
- get_save_name() : save_menu.c, save_menu.h
- get_screen_dimensions() : output_handler.c, output_handler.h
- get_selected_save_file_id() : save_menu.c, save_menu.h
- get_text_input() : output_handler.c, output_handler.h