Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- r -
- raise_skill() : stats.c, stats.h
- ready_media() : media_output_handler.c, media_output_handler.h
- refresh_media_display() : media_output_handler.c, media_output_handler.h
- reload_media_after_resize() : media_output_handler.h
- remove_ability() : character.c, character.h
- remove_equipped_gear() : character.c, character.h
- remove_gear() : character.c, character.h
- remove_potion() : character.c, character.h
- render_frame() : output_handler.c, output_handler.h
- render_stats_window() : stats_output.c, stats_output.h
- reset_current_stats() : character.h, damage.c, damage.h
- reset_goblin() : game_data.c, game_data.h
- reset_player() : game_data.c, game_data.h
- reset_player_stats() : character.c, character.h
- roll_damage() : damage.c, damage.h
- roll_dice() : damage.c
- roll_hit() : damage.c, damage.h
- run_background_task() : io_handler.c, io_handler.h
- run_game() : game.c, game.h