Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- s -
- save_character() : character_database.c, character_database.h
- save_character_inventory() : character_database.c, character_database.h
- save_game_state() : gamestate_database.c, gamestate_database.h
- select_menu_option() : main_menu.c
- set_character_dmg_modifier() : character.c, character.h
- set_character_stats() : character.c, character.h
- set_initial_xp() : character.c, character.h
- set_language() : local_handler.c, local_handler.h
- set_level() : character.c, character.h
- set_player_start_pos() : map_mode.c, map_mode.h
- set_skill_points() : character.c, character.h
- set_start_position() : map_generator.c
- set_stats() : character.c, character.h
- set_xp_reward() : character.c, character.h
- setup_scaling_options() : media_output_handler.c, media_output_handler.h
- show_confirmation() : menu.c, menu.h
- show_language_menu() : language_menu.c, language_menu.h
- show_load_game_menu() : save_menu.c, save_menu.h
- show_main_menu() : main_menu.c, main_menu.h
- show_message_screen() : output_handler.c, output_handler.h
- show_save_game_menu() : save_menu.c, save_menu.h
- shuffle() : map_generator.c
- shutdown_combat_mode() : combat_mode.c, combat_mode.h
- shutdown_game() : main.c
- shutdown_input_handler() : input_handler.c, input_handler.h
- shutdown_inventory_mode() : inventory_mode.c, inventory_mode.h
- shutdown_io_handler() : io_handler.c, io_handler.h
- shutdown_language_menu() : language_menu.c, language_menu.h
- shutdown_local_handler() : local_handler.c, local_handler.h
- shutdown_logger() : logger.c, logger.h
- shutdown_main_menu() : main_menu.c, main_menu.h
- shutdown_map_mode() : map_mode.c, map_mode.h
- shutdown_media_output() : media_output_handler.c, media_output_handler.h
- shutdown_memory_pool() : memory_management.c, memory_management.h
- shutdown_output_handler() : output_handler.c, output_handler.h
- shutdown_save_menu() : save_menu.c, save_menu.h
- shutdown_stats_mode() : stats_output.c, stats_output.h
- start_combat() : combat_mode.c, combat_mode.h
- start_inventory() : inventory_mode.c, inventory_mode.h
- start_log_writer_thread() : logger.c
- start_simple_thread() : thread_handler.c, thread_handler.h
- stats_mode() : stats_mode.c, stats_mode.h
- stats_mode_state() : game.c
- string_max_t : common.h