DungeonCrawl
|
Directories | |
asciiart | |
character | |
combat | |
database | |
inventory | |
io | |
item | |
local | |
logging | |
map | |
memory | |
menu | |
stats | |
thread |
Files | |
common.c | |
Implements common utilities and global variables for application-wide use. | |
common.h | |
Defines common macros, types, and global variables for color schemes and utilities. | |
game.c | |
Implements the main game loop and state handling for DungeonCrawl. | |
game.h | |
Declares core game states, global database connection, and main game control functions. | |
game_data.c | |
Implementation for game_data. | |
game_data.h | |
Declares functions and globals for initializing, resetting, and freeing game data such as player, goblin, abilities, and potions. | |
main.c | |
Entry point handling game initialization, launch screen display, main loop start, and shutdown. | |
main.h | |
Declares application initialization, shutdown, and main entry point. |