DungeonCrawl
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draw_light.h
Go to the documentation of this file.
1
5#ifndef DRAW_LIGHT_H
6#define DRAW_LIGHT_H
7
8#include "../map.h"
9
20void draw_light_on_player(map_tile_t* arr1, map_tile_t* arr2, int height, int width, vector2d_t player,
21 int light_radius);
22
23#endif//DRAW_LIGHT_H
void draw_light_on_player(map_tile_t *arr1, map_tile_t *arr2, int height, int width, vector2d_t player, int light_radius)
Draws light around the player.
Definition draw_light.c:156
Exposes common types and constants for the games map.
2-dimensional vector struct
Definition common.h:164