DungeonCrawl
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draw_light.h
Go to the documentation of this file.
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#ifndef DRAW_LIGHT_H
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#define DRAW_LIGHT_H
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#include "
../map.h
"
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void
draw_light_on_player
(map_tile_t* arr1, map_tile_t* arr2,
int
height,
int
width,
vector2d_t
player,
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int
light_radius);
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#endif
//DRAW_LIGHT_H
draw_light_on_player
void draw_light_on_player(map_tile_t *arr1, map_tile_t *arr2, int height, int width, vector2d_t player, int light_radius)
Draws light around the player.
Definition
draw_light.c:156
map.h
Exposes common types and constants for the games map.
vector2d_t
2-dimensional vector struct
Definition
common.h:164
src
map
draw
draw_light.h
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