Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- d -
- damage_type_to_string() : damage.c, damage.h
- db_close() : database.c, database.h
- db_is_open() : database.c, database.h
- db_open() : database.c, database.h
- db_open_multiple_access() : database.c, database.h
- deal_damage() : damage.c, damage.h
- destroy_media() : media_output_handler.c, media_output_handler.h
- dice_size_to_string() : damage.c, damage.h
- directory_exists() : media_output_handler.h
- display_gif_at() : media_output.h
- display_gif_background() : media_output.h
- display_image_at() : media_output.c, media_output.h
- display_image_background() : media_output.h
- display_image_cell() : media_output.c, media_output.h
- display_video_at() : media_output.h
- display_video_background() : media_output.h
- draw_combat_log() : combat_output.c, combat_output.h
- draw_combat_menu() : combat_output.c, combat_output.h
- draw_combat_view() : combat_output.c, combat_output.h
- draw_game_over() : combat_output.c, combat_output.h
- draw_inventory_log() : inventory_output.c, inventory_output.h
- draw_inventory_menu() : inventory_output.c, inventory_output.h
- draw_inventory_resource_bar() : inventory_output.c, inventory_output.h
- draw_inventory_view() : inventory_output.c, inventory_output.h
- draw_launch_screen() : wait_output.c, wait_output.h
- draw_light_on_player() : draw_light.c, draw_light.h
- draw_loading_screen() : wait_output.c, wait_output.h
- draw_map_mode() : map_output.c, map_output.h
- draw_menu() : menu.c, menu.h
- draw_player_info() : map_output.c, map_output.h
- draw_resource_bar() : combat_output.c, combat_output.h
- draw_stats_log() : stats_output.c, stats_output.h
- draw_stats_menu() : stats_output.c, stats_output.h
- draw_welcome_screen() : wait_output.c, wait_output.h