DungeonCrawl
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loot_generation.h
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1
5#ifndef LOOT_GENERATION_H
6#define LOOT_GENERATION_H
7
9#include "../item/gear.h"
10#include "../item/potion.h"
11
20void generate_loot(character_t* character, gear_table_t* gear_table, potion_table_t* potion_table, int rolls);
21
22#endif// LOOT_GENERATION_H
Exposes functions for working with gear.
void generate_loot(character_t *character, gear_table_t *gear_table, potion_table_t *potion_table, int rolls)
Generates loot for a character by randomly selecting a number of gear and potions.
Declares routines for creating and destroying monster characters.
Exposes functions for working with potions.