DungeonCrawl
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map_output.h
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1
5#ifndef MAP_OUTPUT_H
6#define MAP_OUTPUT_H
7
8#include "../../../common.h"
9#include "../../../map/map.h"
10
28void draw_map_mode(const map_tile_t* arr, int height, int width, vector2d_t anchor, vector2d_t player_pos);
29
39void draw_player_info(int x, int y, vector2d_t player_pos);
40
41#endif// MAP_OUTPUT_H
Defines common macros, types, and global variables for color schemes and utilities.
Exposes common types and constants for the games map.
void draw_map_mode(const map_tile_t *arr, int height, int width, vector2d_t anchor, vector2d_t player_pos)
Draws the map mode UI based on the given parameters.
Definition map_output.c:14
void draw_player_info(int x, int y, vector2d_t player_pos)
Draws the player information for the map mode.
Definition map_output.c:97
2-dimensional vector struct
Definition common.h:164