Defines common macros, types, and global variables for color schemes and utilities.
Exposes common types and constants for the games map.
void draw_map_mode(const map_tile_t *arr, int height, int width, vector2d_t anchor, vector2d_t player_pos)
Draws the map mode UI based on the given parameters.
void draw_player_info(int x, int y, vector2d_t player_pos)
Draws the player information for the map mode.
2-dimensional vector struct