DungeonCrawl
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To get the ability table from the database, we need to define a struct This struct is for the initialization of the ability table The values of the struct corresponds to the init_ability() method in. More...
#include <ability_database.h>
Data Fields | |
int | ability_number |
char * | name |
int | roll_amount |
int | accuracy |
int | resource_cost |
dice_size_t | dice_size |
damage_type_t | damage_type |
To get the ability table from the database, we need to define a struct This struct is for the initialization of the ability table The values of the struct corresponds to the init_ability() method in.
Definition at line 16 of file ability_database.h.
int ability_init_t::ability_number |
Definition at line 17 of file ability_database.h.
int ability_init_t::accuracy |
Definition at line 20 of file ability_database.h.
damage_type_t ability_init_t::damage_type |
Definition at line 23 of file ability_database.h.
dice_size_t ability_init_t::dice_size |
Definition at line 22 of file ability_database.h.
char* ability_init_t::name |
Definition at line 18 of file ability_database.h.
int ability_init_t::resource_cost |
Definition at line 21 of file ability_database.h.
int ability_init_t::roll_amount |
Definition at line 19 of file ability_database.h.