DungeonCrawl
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To get gear table from the database, we need to define a struct This struct is for the initialization of the gear table The value of the struct corresponds to the init_gear() method in. More...
#include <item_database.h>
Data Fields | |
char * | name |
gear_identifier_t | gear_identifier |
gear_slot_t | slot |
stats_t | stats |
defenses_t | defenses |
ability_names_t | ability_names [MAX_ABILITY_PER_GEAR] |
int | num_abilities |
To get gear table from the database, we need to define a struct This struct is for the initialization of the gear table The value of the struct corresponds to the init_gear() method in.
Definition at line 30 of file item_database.h.
ability_names_t gear_init_t::ability_names[MAX_ABILITY_PER_GEAR] |
Definition at line 36 of file item_database.h.
defenses_t gear_init_t::defenses |
Definition at line 35 of file item_database.h.
gear_identifier_t gear_init_t::gear_identifier |
Definition at line 32 of file item_database.h.
char* gear_init_t::name |
Definition at line 31 of file item_database.h.
int gear_init_t::num_abilities |
Definition at line 37 of file item_database.h.
gear_slot_t gear_init_t::slot |
Definition at line 33 of file item_database.h.
stats_t gear_init_t::stats |
Definition at line 34 of file item_database.h.