DungeonCrawl
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loaded_visual_s Struct Reference

Structure to represent a loaded visual. More...

#include <media_output_handler.h>

Data Fields

struct ncvisual * visual
struct ncplane * plane
struct ncvisual_options options
media_type_t media_type
unsigned int og_width
unsigned int og_height
unsigned int frames
bool is_playing
bool is_loaded
char * path

Detailed Description

Structure to represent a loaded visual.

This is an opaque structure that encapsulates a Notcurses visual.

Definition at line 50 of file media_output_handler.h.

Field Documentation

◆ frames

unsigned int loaded_visual_s::frames

Definition at line 57 of file media_output_handler.h.

◆ is_loaded

bool loaded_visual_s::is_loaded

Definition at line 59 of file media_output_handler.h.

◆ is_playing

bool loaded_visual_s::is_playing

Definition at line 58 of file media_output_handler.h.

◆ media_type

media_type_t loaded_visual_s::media_type

Definition at line 54 of file media_output_handler.h.

◆ og_height

unsigned int loaded_visual_s::og_height

Definition at line 56 of file media_output_handler.h.

◆ og_width

unsigned int loaded_visual_s::og_width

Definition at line 55 of file media_output_handler.h.

◆ options

struct ncvisual_options loaded_visual_s::options

Definition at line 53 of file media_output_handler.h.

◆ path

char* loaded_visual_s::path

Definition at line 60 of file media_output_handler.h.

◆ plane

struct ncplane* loaded_visual_s::plane

Definition at line 52 of file media_output_handler.h.

◆ visual

struct ncvisual* loaded_visual_s::visual

Definition at line 51 of file media_output_handler.h.


The documentation for this struct was generated from the following file: