DungeonCrawl
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Declares structs for possible input types. More...
#include <notcurses/notcurses.h>
Go to the source code of this file.
Data Structures | |
struct | input_event_t |
Structure for advanced input events with context data. More... |
Enumerations | |
enum | input_t { INPUT_UP , INPUT_DOWN , INPUT_LEFT , INPUT_RIGHT , INPUT_CONFIRM , INPUT_CANCEL , INPUT_MENU , INPUT_STATS , INPUT_INVENTORY , INPUT_QUIT , INPUT_NONE } |
Enumeration of all possible input actions in the game. More... |
Declares structs for possible input types.
Definition in file input_types.h.
enum input_t |
Enumeration of all possible input actions in the game.
This enum maps hardware-specific events to logical game actions, providing an abstraction layer between the input hardware and the game logic.
Definition at line 17 of file input_types.h.