DungeonCrawl
Loading...
Searching...
No Matches
inventory_mode_local.h
Go to the documentation of this file.
1
5#ifndef INVENTORY_MODE_LOCAL_H
6#define INVENTORY_MODE_LOCAL_H
7
8enum inventory_mode_index {
9 MAIN_MENU_TITLE,
10 SHOW_GEAR,
11 SHOW_EQUIPPED_GEAR,
12 SHOW_POTIONS,
13
14 INVENTORY_FULL_MSG,
15 INVENTORY_EMPTY_MSG,
16 INVENTORY_MENU_TITLE,
17 INVENTORY_MENU_HEADER,
18 INVENTORY_DROP_GEAR_MSG,
19 INVENTORY_GEAR_FORMAT,
20 INVENTORY_GEAR_FORMAT_EMPTY,
21
22 EQUIPMENT_MENU_TITLE,
23 EQUIPMENT_MENU_HEADER,
24 EQUIPMENT_SLOT_FULL,
25 EQUIPMENT_HANDS_SLOT_FULL,
26
27 POTION_FORMAT,
28 POTION_MENU_TITLE,
29 POTION_MENU_HEADER,
30 POTION_FULL_MSG,
31 POTION_EMPTY_MSG,
32 POTION_DROP_POTION_MSG,
33 POTION_USE,
34
35 LOOT_MAIN_MENU_TITLE,
36 LOOT_OPTION_SHOW_GEAR,
37 LOOT_OPTION_SHOW_GEAR_EQUIPPED,
38 LOOT_OPTION_SHOW_POTIONS,
39 LOOT_GEAR_MENU_HEADER,
40 LOOT_EQUIPMENT_MENU_HEADER,
41 LOOT_POTION_MENU_HEADER,
42 FINISH_LOOTING_MSG,
43
44 PRESS_C_RETURN,
45 MAX_INVENTORY_STRINGS
46};
47
48extern char** inventory_mode_strings;
49
54void update_inventory_local(void);
55
56#endif//INVENTORY_MODE_LOCAL_H
void update_inventory_local(void)
Updates the inventory mode strings with the actual local strings.