DungeonCrawl
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map.c
Go to the documentation of this file.
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#include "
map.h
"
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map_tile_t map[WIDTH][HEIGHT];
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map_tile_t revealed_map[WIDTH][HEIGHT];
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vector2d_t
directions[4] = {
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{0, -1},
// up
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{0, 1},
// down
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{-1, 0},
// left
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{1, 0}
// right
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};
map.h
Exposes common types and constants for the games map.
vector2d_t
2-dimensional vector struct
Definition
common.h:164
src
map
map.c
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