DungeonCrawl
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map.c
Go to the documentation of this file.
1
5#include "map.h"
6
7map_tile_t map[WIDTH][HEIGHT];
8map_tile_t revealed_map[WIDTH][HEIGHT];
9
10
11vector2d_t directions[4] = {
12 {0, -1},// up
13 {0, 1}, // down
14 {-1, 0},// left
15 {1, 0} // right
16};
Exposes common types and constants for the games map.
2-dimensional vector struct
Definition common.h:164